Quick rebalancing and more
Not a week since the first release comes this fix thanks to feedback for some of my players. Turns out that some implementation changes from the prototype had caused undesirable side effects. Changes this Friday:
- Even when monkeys or a crawlie get the drop on you after resting in the open, they no longer hound you insistently afterwards.
- Several options -- like running away -- are less exhausting now, making them viable.
- For that matter, exhaustion is no longer a death spiral. By resting you can at least stay afloat.
Explaining more would require me to go into boring implementation detail. Just play again and see the difference. Enjoy, and thanks!
P.S. I also took the opportunity to improve screen reader hints. Hope this helps.
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