Making RogueBot free


Exactly a year ago, I published an experimental desktop edition of RogueBot. The idea was to see if people would care to throw a dollar my way for the convenience of playing the game offline and at higher framerates than a web browser makes possible.

The answer is no.

For my fellow developers, the desktop edition was also a pretext to try out FreeBasic. That didn't work out either. But at least it provided me with an incentive and formula for improving the original web game, which I did.

Guess the latter was good enough for everyone. Or bad enough.

As of today, the experiment is concluded. Enjoy all three editions for free. And remember to check out the source code on GitHub, if you're into that kind of thing. Thank you.

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