Really great game! Are the symbols a reference to something? Just because I found these in a spritesheet. Ancient hero and ancient evil statues.
Glittering Light is a casual rogue-lite with an abstract, dream-like theme. The goal is to get as far as possible, collecting glitter for score along the way, and avoiding the nightmares. A typical playthrough lasts 5 to 15 minutes, but the game doesn't have a last level — and the levels never repeat.
How to play
Use the cursor keys or else the WASD keys to move around, or hit the space bar to stand still for one turn. Being right next to a nightmare increases your fear, while moving to the next level decreases it. Glitter also helps with that; speed lets you outpace the nightmares, as for light, the effects should be obvious. Press M to toggle the map on and off; clicking in the viewport will identify a square's contents.
As of 30 July 2018, the game's third release brings many changes:
- level generation has been overhauled;
- glitter isn't just for score anymore;
- nightmares last longer at higher levels;
- the user interface has been tweaked;
The desktop edition has been withdrawn.
Energy Drain sound © 2012 Iwan "qubodup" Gabovitch <firstname.lastname@example.org> available as Creative Commons Attribution-ShareAlike 3.0 Unported.
Font: Ubuntu Mono Bold, under the Ubuntu Font License (included in the package).
|Release date||Jan 07, 2016|
|Author||No Time To Play|
|Tags||Casual, Colorful, Endless, Procedural Generation, Short, Surreal, Top-Down, Turn-based, Vector|
|Code license||MIT License|
|Average session||A few minutes|
|Inputs||Keyboard, Mouse, Touchscreen|
|Accessibility||Color-blind friendly, Subtitles|
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