Glittering Light is a casual rogue-lite with an abstract, dream-like theme. The goal is to get as far as possible, collecting glitter for score along the way, and avoiding the nightmares. A typical playthrough lasts 5 to 15 minutes, but the game doesn't have a last level — and the levels never repeat.

How to play

Use the cursor keys or else the WASD keys to move around, or hit the space bar to stand still for one turn. Being right next to a nightmare increases your fear, while moving to the next level decreases it. Glitter also helps with that; speed lets you outpace the nightmares, as for light, the effects should be obvious. Press M to toggle the map on and off; clicking in the viewport will identify a square's contents.


As of 30 July 2018, the game's third release brings many changes:

  • level generation has been overhauled;
  • glitter isn't just for score anymore;
  • nightmares last longer at higher levels;
  • the user interface has been tweaked;
  • all Javascript is now loaded from separate files.

The desktop edition has been withdrawn.


Many thanks to Mark Burger and Justin Reid for beta testing and feedback; also Jessica Nichols-Vernon and Kevin C. Redden for compatibility testing.

Energy Drain sound © 2012 Iwan "qubodup" Gabovitch <> available as Creative Commons Attribution-ShareAlike 3.0 Unported.

Horror soundtrack by Kenten Fina; CC-BY 3.0.

"Dark Ambiences" sounds by Ogrebane; CC0.

Foot walking step sounds by Jute; General Public License version 2.0 or later.

Spell sounds ( here, here and here) by Bart Kelsey; CC-BY-SA 3.0.

Coin sound by Jesús Lastra; CC-BY 3.0.

Font: Ubuntu Mono Bold, under the Ubuntu Font License (included in the package).

Cover art made with POV-Ray. Desktop edition based on sdlBasic.

Release date Jan 07, 2016
Rated 3.4 out of 5 stars
(5 total ratings)
AuthorNo Time To Play
TagsCasual, Colorful, Endless, Procedural Generation, Short, Surreal, Top-Down, Turn-based, Vector
Code licenseMIT License
Average sessionA few minutes
InputsKeyboard, Mouse, Touchscreen
AccessibilityColor-blind friendly, Subtitles
LinksHomepage, Assets


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What game engine or game library do you use? Great game, quite addictive.

Thank you! It's all custom-coded.

Really great  game! Are the symbols a reference to something? Just because I found these in a spritesheet. Ancient hero and ancient evil statues.

Thanks! Those are roguelike symbols. Glittering Light is basically a roguelike simplified a little too much, so that makes sense.


Ah, Ok. I was just wondering after I saw those!  They are actually in my game Tales of The Realm as statues in the mysterious room. ;D