Glittering Light 2
Imagine a turn-based game as alert and dynamic as any action RPG; it just waits for you to move. Imagine a game that takes good old ASCII art and lends it a new dimension — literally. This is Glittering Light 2: a coffeebreak rogue-lite that blends tradition and modernity. A few highlights:
- simple rules that allow for strategy without overwhelming the player;
- controlled with the arrows and three other keys, or the on-screen buttons;
- abstract, surreal premise that doesn't detract from the gameplay;
- colorful, richly decorated levels with a different layout every time;
- played in short bursts; option to replay the same game and get farther.
The game requires a modern web browser, such as Opera 58 or Palemoon 28; also tested on Android 5.1 with the latest FOSS Browser.
As of 7 February 2020, 12 February 2020, the game is complete as originally intended.
How to play
You can control the game with the on-screen buttons, or else the keyboard:
- arrow keys or WASD to move;
- spacebar to attack / pick up items / interact;
- Enter to wait a turn;
- Escape to bring up the game menu;
- in the menu, both space and Enter select, while Escape exits.
Walking over items also picks them up. Hidden command: the Tab key takes you straight to the minimap from anywhere in the game.
Apart from the in-game help, you might want to know a few things:
- The portal is always in the southwest corner of the level; you'll usually spawn somewhere close to it.
- It's best to first explore the area around the portal, but sometimes one last pile of glitter will be all the way in the opposite corner.
- Grace determines how many moves you get versus other denizens of the maze.
- Said denizens become weaker every time you attack them; if they're already right next to you, it's often better to fight than run.
- That said, their attacks also steal your available moves temporarily, and so slow you down.
The game doesn't have a last level; just go as far as you can every time. I can get to level 7 (give or take) on most playthroughs.
Powered by the EightWay Engine.
Bedstead font by Ben Harris.
Sound effects by:
|Updated||1 day ago|
|Published||11 days ago|
|Author||No Time To Play|
|Tags||Abstract, ascii, Colorful, Perma Death, Roguelite, Short, Surreal, Third Person, Turn-based|
|License||Artistic License 2.0|
|Asset license||Creative Commons Zero v1.0 Universal|
|Average session||A few minutes|
|Accessibility||Color-blind friendly, Subtitles|
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