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Glittering Light got reviewed by the arcane cache, an utmost underground blog for utmost underground games:


Instead of moving an @ through a maze of lines, it feels like moving through a strange, mysterious world ... a game with a limited, set scope, where the atmosphere and the fundamental idea of the game are much more important than the balance or the gameplay ... a parabola on life itself.


https://thunderperfectwitchcraft.org/arcane_cache/2025/02/06/glittering-light-2/


Well done!

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Thank you so much for the nice words!

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It has been all my joy :).

Thank you for making great games, and for releasing them as FLOSS!

what game engine did you make this in?

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None. It's coded by hand. Graphics are powered by my own engine called EightWay, that I based on a previous game.

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hi man i love the game also i love all ur games and i follow you good job man!

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There are ways to contact me that don't involve spamming.

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Hello, long time no see.

This game can also be run in the Mypal browser. The game is a quite interesting 3D game actually. Sure!! By the way,  the second Jam for All BASIC Dialects will start later. Join it if you are interested in it.

https://itch.io/jam/jam-for-all-basic-dialects-2

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I'm not sure what you mean by that.

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This... isn't a real time game. It's turn-based. It says so right there in the first paragraph. No, the mouse doen't do rotations because it's not a FPS and you can't rotate freely. It goes in 45-degree increments. Edit: also it's designed to work on mobile, which means no mouse.

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This was really cool reminded me of old games like the og Rouge i love the retro graphics!

good game.

though i would recommend you have the player turn smoothly  when rotating

That's... literally impossible giving how the graphics engine works. But thanks.

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im sorry i was unaware of that

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Neat idea!  Always interesting to see unconventional character stats.

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Thank you so much! Designing rules according to what the game is trying to underscore is an idea I picked up from the RPG Design Patterns book. People too easily forget that the average fantasy system made to support murderhobos slaughtering goblins is very, very political. And that's a problem.

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That's something I think about a lot too.  It's why I settled on robots for my game, and then making them physical versions of online bots kind of sprang from that.  It's a superficial theme for now, but I hope to build on it.