Glittering Light got reviewed by the arcane cache, an utmost underground blog for utmost underground games:
Instead of moving an @ through a maze of lines, it feels like moving through a strange, mysterious world ... a game with a limited, set scope, where the atmosphere and the fundamental idea of the game are much more important than the balance or the gameplay ... a parabola on life itself.
This game can also be run in the Mypal browser. The game is a quite interesting 3D game actually. Sure!! By the way, the second Jam for All BASIC Dialects will start later. Join it if you are interested in it.
This... isn't a real time game. It's turn-based. It says so right there in the first paragraph. No, the mouse doen't do rotations because it's not a FPS and you can't rotate freely. It goes in 45-degree increments. Edit: also it's designed to work on mobile, which means no mouse.
Thank you so much! Designing rules according to what the game is trying to underscore is an idea I picked up from the RPG Design Patterns book. People too easily forget that the average fantasy system made to support murderhobos slaughtering goblins is very, very political. And that's a problem.
That's something I think about a lot too. It's why I settled on robots for my game, and then making them physical versions of online bots kind of sprang from that. It's a superficial theme for now, but I hope to build on it.
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Glittering Light got reviewed by the arcane cache, an utmost underground blog for utmost underground games:
Instead of moving an @ through a maze of lines, it feels like moving through a strange, mysterious world ... a game with a limited, set scope, where the atmosphere and the fundamental idea of the game are much more important than the balance or the gameplay ... a parabola on life itself.
https://thunderperfectwitchcraft.org/arcane_cache/2025/02/06/glittering-light-2/
Well done!
Thank you so much for the nice words!
It has been all my joy :).
Thank you for making great games, and for releasing them as FLOSS!
what game engine did you make this in?
None. It's coded by hand. Graphics are powered by my own engine called EightWay, that I based on a previous game.
hi man i love the game also i love all ur games and i follow you good job man!
There are ways to contact me that don't involve spamming.
Hello, long time no see.
This game can also be run in the Mypal browser. The game is a quite interesting 3D game actually. Sure!! By the way, the second Jam for All BASIC Dialects will start later. Join it if you are interested in it.
https://itch.io/jam/jam-for-all-basic-dialects-2
I'm not sure what you mean by that.
This... isn't a real time game. It's turn-based. It says so right there in the first paragraph. No, the mouse doen't do rotations because it's not a FPS and you can't rotate freely. It goes in 45-degree increments. Edit: also it's designed to work on mobile, which means no mouse.
This was really cool reminded me of old games like the og Rouge i love the retro graphics!
good game.
though i would recommend you have the player turn smoothly when rotating
That's... literally impossible giving how the graphics engine works. But thanks.
im sorry i was unaware of that
Neat idea! Always interesting to see unconventional character stats.
Thank you so much! Designing rules according to what the game is trying to underscore is an idea I picked up from the RPG Design Patterns book. People too easily forget that the average fantasy system made to support murderhobos slaughtering goblins is very, very political. And that's a problem.
That's something I think about a lot too. It's why I settled on robots for my game, and then making them physical versions of online bots kind of sprang from that. It's a superficial theme for now, but I hope to build on it.