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If not obvious from my entry, I loved playing text adventures as a child. (I sucked at them, but that's not the point...)

As a text adventure, it was atypical, but I liked that. At times it felt repetitive, making me wonder if there was an end, but that's the point. I did eventually roughly work out what was going on and got to the finish. It was fun, and I enjoyed it.

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Thank you very much for the kind words! I love mixing up genres, in games and books alike. Still wondering what to call this one, because it may be text-based and play like a CYOA game, yet it's hardly interactive fiction. Perhaps just "adventure", in the old sense of the word from before game genres had become so compartmentalized.

And you're right. Other people also complained that it's unclear if there's an end to reach, hence the brief instructions I added to the game page. A future version will make those more prominent and clear. Speaking of which: I have grand ideas for bigger and better sequels that will have a lot more content, therefore a lot less repetition.

Until then, however, can't wait to see your own next game. Cheers!

No problem, it's well deserved praise. I have to confess I love mixed up genres too; I think you're right about 'adventure'. Also looking forward to what you produce next.

Great idea implemented well.  Could do with a little expansion to safe the repetitiveness of events.  Is there an end to it I wonder - got as far as some ruins so far!

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Thank you for the nice words! Yes, there is an end to the game. And you're right, ideally there should be a lot more encounters, but there where limits to what I could do for now.