Three versions in one week
In April 2020, I revived Ramus after a 7-year hiatus. I revived it... then promptly set it aside again for another 13 months.
Thankfully Ramus still has a big fan (hi, Roger!) on top of newfound attention from unlikely corners of the internet. Even as I was in the middle of another project, Roger's thoughtful feedback gave me much to think about. And it paid off! A day-long detour turned into a flurry of activity, as I added a small but useful feature, then much-needed documentation improvements, and in the end a complete overhaul of the new scripting system. Which in turn called for that section of the manual to be redone from scratch.
It was a lot of work... yet it only took three days and a half. Ramus is just that hackable. And damn if it doesn't feel good to see the sample game look every bit as good as the original, with all the same features to be found in a much bigger system. Text even fades in nicely now, thanks to a few lines of CSS. I had no idea how easy it had become as of late!
So here it is: enjoy version 2.5, and see you soon, because now I can finally port a more complex game to Ramus, which in turn should reveal other needed improvements. They always do. All part of the fun.
Thanks for reading, and let me know what you think.
Files
Get Ramus hypertext system
Ramus hypertext system
choice-based game template
Status | Released |
Category | Tool |
Author | No Time To Play |
Genre | Interactive Fiction |
Tags | Game engine, Minimalist, Project template, Text based, Turn-based |
Languages | English |
Accessibility | High-contrast, Interactive tutorial, Blind friendly |
More posts
- Reviving RamusApr 12, 2020
Comments
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Excited to see the new version and features!
Thank you!
I posted a message on Reddit, hopefully it helps get more users.
Interactive Fiction (reddit.com)
I saw that! It brought a few people here.