A downloadable book

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I started the No Time To Play blog in the summer of 2010, when it became clear that game development had become an important part of my life, and for 5 years as of this writing I used it to document my own forays into hobbyist game development. And now I'm giving you the best parts as a book. Why?

Because beginners need guidance close to their own level. Because not everyone can afford the latest computer, on which to run the fanciest tools.

Because it's at the start of the road that you need the most help.

Table of contents:

  • Preface
  • Acknowledgements

Part 1: General Advice

  • Walk before you run (revised)
  • Top three myths about game design
  • Design by elimination (exclusive chapter)

Part 2: Choosing Your Genre

  • A look at card games
  • Musings on browser-based MMO games
  • A database-driven engine for strategy games
  • My love-hate relationship with roguelikes (expanded)
  • The game that had no genre

Part 3: Choosing Graphics Technology

  • In Two Point Five Dimensions (revised and expanded)
  • Fun with voxels (revised)
  • What about vector graphics? (exclusive chapter)
  • Voxels, revisited (new chapter)
  • The Art of ASCII (exclusive chapter)
  • GUI toolkits and videogames

Part 4 : Choosing Your Language

  • Java for games: pros and cons
  • Top five myths about C++
  • The Bad and Good of Python
  • CoffeeScript as a domain-specific language for interactive fiction
  • Code versus data: a battle for the ages
  • Secrets of a successful programmer

Appendices

  • Image preloader in HTML5

What you get

  • over 100 pages
  • over 20,000 words
  • 16 illustrations
  • source code samples
  • anecdotes and case studies

Credits

The awesome cover you see on the right was made by my good friend Justin Reid. EPUB edition made in Sigil. Mobi and PDF editions courtesy of Calibre.

More information

Published1 year ago
StatusReleased
CategoryBook
AuthorNo Time To Play
TagsRoguelike, text-based, vector, Voxel
LicenseAll rights reserved
Asset licenseAll rights reserved
Average durationA few minutes
LanguagesEnglish

Purchase

Buy Now$2.00 USD or more

In order to download this book you must purchase it at or above the minimum price of $2.00 USD. You will get access to the following files:

notimetoplay1.epub 446 kB
notimetoplay1.mobi 1 MB
notimetoplay1.pdf 1 MB

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