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Keep of the Mad Wizard

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Devlog

  • Musings on combat in videogames
    April 16, 2019 by No Time To Play
    2
    Combat in videogames gets a bad rap for two reasons: one, game designers fall back on it all too often, and two, due to its association with violence. Thing is, in many storytelling traditions battles... Continue reading
  • Dungeon crawls and simple pleasures
    April 10, 2019 by No Time To Play
    People play games for a variety of reasons. Exploring a virtual world brought to life; taking part in an interactive story; sharpening skills such as reasoning and decision-making; even just exercisin... Continue reading
  • Gamebooks and grammars
    April 10, 2019 by No Time To Play
    It was years before my first computer. Even longer before I could even dream of having a real-life gaming group. Gamebooks were my first taste of fantasy roleplaying, and I loved them to pieces. Somet... Continue reading
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